EVE-Items safe, secure & on-time

Faction Modules

Options Grid  List 

Set Descending Direction
  1. Dark Blood Focused Medium Pulse Laser - 5 units

    Dark Blood Focused Medium Pulse Laser - 5 units

    A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $2.75
  2. Dark Blood Heat Sink

    Dark Blood Heat Sink

    Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.95
  3. Dark Blood Heavy Beam Laser

    Dark Blood Heavy Beam Laser

    A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $1.75
  4. Dark Blood Heavy Capacitor Booster - 3 units

    Dark Blood Heavy Capacitor Booster - 3 units

    Provides a quick injection of power into the capacitor.
    $1.95
  5. Dark Blood Heavy Energy Neutralizer

    Dark Blood Heavy Energy Neutralizer

    Neutralizes a portion of the energy in the target ship's capacitor.
    $2.35
  6. Dark Blood Heavy Energy Nosferatu - 3 units

    Dark Blood Heavy Energy Nosferatu - 3 units

    Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
    $2.45
  7. Dark Blood Heavy Pulse Laser

    Dark Blood Heavy Pulse Laser

    A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $1.75
  8. Dark Blood Kinetic Armor Hardener

    Dark Blood Kinetic Armor Hardener

    A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  9. Dark Blood Large Armor Repairer

    Dark Blood Large Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.95
  10. Dark Blood Large EMP Smartbomb

    Dark Blood Large EMP Smartbomb

    Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
    $5.95
10 items
Page:
  1. 29
  2. 30
  3. 31
  4. 32
  5. 33
top