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Faction Modules

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  1. Corelum B-Type 50MN Microwarpdrive

    Corelum B-Type 50MN Microwarpdrive

    Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers
    $4.95
  2. Corelum B-Type Medium Armor Repairer

    Corelum B-Type Medium Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $3.95
  3. Corelum B-Type Multispectrum Energized Membrane

    Corelum B-Type Multispectrum Energized Membrane

    An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.95
  4. Corelum C-Type 10MN Afterburner

    Corelum C-Type 10MN Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
    $2.95
  5. Corelum C-Type 50MN Microwarpdrive

    Corelum C-Type 50MN Microwarpdrive

    Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers
    $2.95
  6. Corelum C-Type Medium Armor Repairer

    Corelum C-Type Medium Armor Repairer

    CORELUM C-TYPE MEDIUM ARMOR REPAIRER (armor repair systems)
    $1.95
  7. Corelum C-Type Multispectrum Energized Membrane

    Corelum C-Type Multispectrum Energized Membrane

    An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.75
  8. Corpii A-Type Small Armor Repairer

    Corpii A-Type Small Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.95
  9. Corpii A-Type Small Energy Neutralizer

    Corpii A-Type Small Energy Neutralizer

    Neutralizes a portion of the energy in the target ship's capacitor.
    $1.95
  10. Corpii A-Type Small Energy Nosferatu - 3 units

    Corpii A-Type Small Energy Nosferatu - 3 units

    Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
    $2.95
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