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Bastion Module I
10 units

Product discription

An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.
As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

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Bastion Module I - 10 units

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Details

Bastion Module I - 10 units

attributes:
Volume: 200 m3
Max Modules Of This Group Allowed: 1
Structure Hitpoints: 999.999 HP
Maximum Velocity Bonus: -100 %
Missile Velocity Bonus: 25 %
Shield Boost Bonus: 100 %
Activation time / duration: 60.00 s
Maximum Locked Targets: 13
ECM Resistance: 100,00 %
Disallow Activation In Warp: True
Remote Repair Impedance Bonus: -100 %
Disallow Tethering: True
Sensor Dampener Resistance Bonus: -95 %
Remote Assistance Impedance Bonus: -95 %
Weapon Disruption Resistance Bonus: -100 %
Disallow Docking: True
Falloff Bonus: 25 %
Optimal Range Bonus: 25 %
Target Painter Resistance Bonus: -95 %
Armor Repair Bonus: 100 %
Tech Level: Level 1
Can be fitted to: Marauder
Structure EM Damage Resistance: 30 %
Structure Thermal Damage Resistance: 30 %
Structure Kinetic Damage Resistance: 30 %
Structure Explosive Damage Resistance: 30 %
Armor EM Damage Resistance: 30 %
Armor Thermal Damage Resistance: 30 %
Armor Kinetic Damage Resistance: 30 %
Armor Explosive Damage Resistance: 30 %
Shield EM Damage Resistance: 30 %
Shield Thermal Damage Resistance: 30 %
Shield Kinetic Damage Resistance: 30 %
Shield Explosive Damage Resistance: 30 %
Radar Strength: 1.000 %
Magnetometric Strength: 1.000 %
Gravimetric Strength: 1.000 %
Ladar Strength: 1.000 %

fitting:
CPU Usage: 10 tf
Powergrid Usage: 100 MW
Requires a high power slot.