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  1. Barrage XL (projectile ammo) - 50,000 units

    Barrage XL (projectile ammo) - 50,000 units

    An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
    $1.45
  2. Hail XL (projectile ammo) - 50,000 units

    Hail XL (projectile ammo) - 50,000 units

    Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
    $1.65
  3. Quake XL (projectile ammo) - 50,000 units

    Quake XL (projectile ammo) - 50,000 units

    A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by captal tech level II and faction Artillery Cannons.
    $1.75
  4. Tremor XL (projectile ammo) - 50,000 units

    Tremor XL (projectile ammo) - 50,000 units

    An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.
    $2.25
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