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  1. Republic Fleet Nuclear S (projectile ammo) - 250,000 units

    Republic Fleet Nuclear S (projectile ammo) - 250,000 units

    Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $3.75
  2. Republic Fleet Phased Plasma L (projectile ammo) - 100,000 units

    Republic Fleet Phased Plasma L (projectile ammo) - 100,000 units

    Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $3.95
  3. Republic Fleet Phased Plasma M (projectile ammo) - 100,000 units

    Republic Fleet Phased Plasma M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $2.95
  4. Republic Fleet Phased Plasma S (projectile ammo) - 250,000 units

    Republic Fleet Phased Plasma S (projectile ammo) - 250,000 units

    Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $3.95
  5. Republic Fleet Proton L (projectile ammo) - 100,000 units

    Republic Fleet Proton L (projectile ammo) - 100,000 units

    Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $3.95
  6. Republic Fleet Proton M (projectile ammo) - 100,000 units

    Republic Fleet Proton M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $2.95
  7. Republic Fleet Proton S (projectile ammo) - 250,000 units

    Republic Fleet Proton S (projectile ammo) - 250,000 units

    Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $3.75
  8. Republic Fleet Titanium Sabot L (projectile ammo) - 100,000 units

    Republic Fleet Titanium Sabot L (projectile ammo) - 100,000 units

    Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
    $3.95
  9. Republic Fleet Titanium Sabot M (projectile ammo) - 100,000 units

    Republic Fleet Titanium Sabot M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
    $2.95
  10. Republic Fleet Titanium Sabot S (projectile ammo) - 250,000 units

    Republic Fleet Titanium Sabot S (projectile ammo) - 250,000 units

    Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
    $3.95
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