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  1. Republic Fleet Depleted Uranium M (projectile ammo) - 100,000 units

    Republic Fleet Depleted Uranium M (projectile ammo) - 100,000 units

    Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
    $2.75
  2. Republic Fleet Depleted Uranium S (projectile ammo) - 250,000 units

    Republic Fleet Depleted Uranium S (projectile ammo) - 250,000 units

    Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
    $3.75
  3. Republic Fleet EMP L (projectile ammo) - 100,000 units

    Republic Fleet EMP L (projectile ammo) - 100,000 units

    Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
    $3.95
  4. Republic Fleet EMP M (projectile ammo) - 100,000 units

    Republic Fleet EMP M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
    $2.75
  5. Republic Fleet EMP S (projectile ammo) - 250,000 units

    Republic Fleet EMP S (projectile ammo) - 250,000 units

    Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
    $3.95
  6. Republic Fleet Fusion L (projectile ammo) - 100,000 units

    Republic Fleet Fusion L (projectile ammo) - 100,000 units

    Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
    $3.75
  7. Republic Fleet Fusion M (projectile ammo) - 100,000 units

    Republic Fleet Fusion M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
    $2.95
  8. Republic Fleet Fusion S (projectile ammo) - 250,000 units

    Republic Fleet Fusion S (projectile ammo) - 250,000 units

    Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
    $3.95
  9. Republic Fleet Nuclear L (projectile ammo) - 100,000 units

    Republic Fleet Nuclear L (projectile ammo) - 100,000 units

    Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $2.95
  10. Republic Fleet Nuclear M (projectile ammo) - 100,000 units

    Republic Fleet Nuclear M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $2.75
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