EVE-Items safe, secure & on-time

Ammo

Options Grid  List 

Set Descending Direction
  1. Arch Angel Nuclear XL (projectile ammo) - 25,000 units

    Arch Angel Nuclear XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $1.75
  2. Arch Angel Phased Plasma XL (projectile ammo) - 25,000 units

    Arch Angel Phased Plasma XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $1.65
  3. Arch Angel Proton XL (projectile ammo) - 25,000 units

    Arch Angel Proton XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $1.65
  4. Arch Angel Titanium Sabot XL (projectile ammo) - 25,000 units

    Arch Angel Titanium Sabot XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
    $3.75
  5. Aurora L (laser crystal) - 100 units

    Aurora L (laser crystal) - 100 units

    A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II Beam Lasers.
    $2.95
  6. Aurora M (laser crystal) - 250 units

    Aurora M (laser crystal) - 250 units

    A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II Beam Lasers.
    $2.95
  7. Aurora S (laser crystal) - 1,000 units

    Aurora S (laser crystal) - 1,000 units

    A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II Beam Lasers.
    $1.95
  8. Aurora XL (laser crystal) - 50 units

    Aurora XL (laser crystal) - 50 units

    A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
    $3.95
  9. AUTO-TARGETING Heavy Missile Pack (auto-targeting heavy missiles)

    AUTO-TARGETING Heavy Missile Pack (auto-targeting heavy missiles)

    Pack of auto-targeting T1 heavy missiles. All 4 types. 500,000 x Inferno Auto-Targeting Heavy Missile I 500,000 x Mjolnir Auto-Targeting Heavy Missile I 500,000 x Nova Auto-Targeting Heavy Missile I 500,000 x Scourge Auto-Targeting Heavy Missile I
    $5.95
  10. AUTO-TARGETING Light Missile Pack (auto-targeting light missiles)

    AUTO-TARGETING Light Missile Pack (auto-targeting light missiles)

    Pack of auto-targeting T1 light missiles. All 4 types. 1,000,000 x Inferno Auto-Targeting Light Missile I 1,000,000 x Mjolnir Auto-Targeting Light Missile I 1,000,000 x Nova Auto-Targeting Light Missile I 1,000,000 x Scourge Auto-Targeting Light Missile I
    $2.95
10 items
Page:
  1. 4
  2. 5
  3. 6
  4. 7
  5. 8
top