Ammo
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Ametat I (heavy fighter drone) - 10 units
The Ametat is purpose designed for long range attack duties.$5.65 -
Ametat II (heavy fighter drone) - 10 units
The Ametat is purpose designed for long range attack duties.$9.95 -
Antaeus I (heavy fighter drone) - 10 units
The Antaeus is purpose designed for long range attack duties.$5.95 -
Antaeus II (heavy fighter drone) - 10 units
The Antaeus is purpose designed for long range attack duties.$11.95 -
Antimatter Charge L (hybrid charge) - 1,000,000 units
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.$2.65 -
Antimatter Charge XL (hybrid charge) - 20,000 units
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.$1.95 -
Arch Angel Carbonized Lead XL (projectile ammo) - 25,000 units
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.$1.35 -
Arch Angel Depleted Uranium XL (projectile ammo) - 25,000 units
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.$2.55 -
Arch Angel EMP XL (projectile ammo) - 25,000 units
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.$2.95 -
Arch Angel Fusion XL (projectile ammo) - 25,000 units
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.$1.55