Ammo
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Republic Fleet Proton S (projectile ammo) - 250,000 units
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.$3.75 -
Republic Fleet Titanium Sabot L (projectile ammo) - 100,000 units
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.$3.95 -
Republic Fleet Titanium Sabot M (projectile ammo) - 100,000 units
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.$2.95 -
Republic Fleet Titanium Sabot S (projectile ammo) - 250,000 units
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.$3.95 -
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Sanshas Gamma XL (laser crystal) - 100 units
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.$4.95 -
Sanshas Infrared XL (laser crystal) - 100 units
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.$4.95 -
Sanshas Microwave XL (laser crystal) - 100 units
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.$4.95 -
Sanshas Multifrequency XL (laser crystal) - 50 units
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.$4.95