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Ammo

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  1. Nova Rage XL Torpedo - 5,000 units

    Nova Rage XL Torpedo - 5,000 units

    XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
    $2.95
  2. Nova Torpedo - 150,000 units

    Nova Torpedo - 150,000 units

    An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
    $1.95
  3. Nova XL Cruise Missile - 10,000 units

    Nova XL Cruise Missile - 10,000 units

    XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
    $1.95
  4. Nova XL Torpedo - 10,000 units

    Nova XL Torpedo - 10,000 units

    XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
    $4.75
  5. Nuclear XL (projectile ammo) - 100,000 units

    Nuclear XL (projectile ammo) - 100,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $1.45
  6. Null L (hybrid charge) - 250,000 units

    Null L (hybrid charge) - 250,000 units

    The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by large tech level II Blasters.
    $3.25
  7. Null M (hybrid charge) - 500,000 units

    Null M (hybrid charge) - 500,000 units

    The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by medium tech level II Blasters.
    $0.95
  8. Null XL (hybrid charge) - 25,000 units

    Null XL (hybrid charge) - 25,000 units

    The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
    $2.95
  9. Occult L (advanced exotic plasma) - 50,000 units

    Occult L (advanced exotic plasma) - 50,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
    $4.75
  10. Occult M (advanced exotic plasma) - 100,000 units

    Occult M (advanced exotic plasma) - 100,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
    $5.95
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