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Ammo

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  1. Aurora L (laser crystal) - 100 units

    Aurora L (laser crystal) - 100 units

    A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II Beam Lasers.
    $2.95
  2. Arch Angel Titanium Sabot XL (projectile ammo) - 25,000 units

    Arch Angel Titanium Sabot XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
    $3.75
  3. Arch Angel Proton XL (projectile ammo) - 25,000 units

    Arch Angel Proton XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $1.65
  4. Arch Angel Phased Plasma XL (projectile ammo) - 25,000 units

    Arch Angel Phased Plasma XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $1.65
  5. Arch Angel Nuclear XL (projectile ammo) - 25,000 units

    Arch Angel Nuclear XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $1.75
  6. Arch Angel Fusion XL (projectile ammo) - 25,000 units

    Arch Angel Fusion XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
    $1.55
  7. Arch Angel EMP XL (projectile ammo) - 25,000 units

    Arch Angel EMP XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
    $2.95
  8. Arch Angel Depleted Uranium XL (projectile ammo) - 25,000 units

    Arch Angel Depleted Uranium XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
    $2.55
  9. Arch Angel Carbonized Lead XL (projectile ammo) - 25,000 units

    Arch Angel Carbonized Lead XL (projectile ammo) - 25,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
    $1.35
  10. Antimatter Charge XL (hybrid charge) - 20,000 units

    Antimatter Charge XL (hybrid charge) - 20,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
    $1.95
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