Ammo
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Dread Guristas Inferno Heavy Assault Missile - 2,500 units
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.$1.95 -
Dread Guristas Inferno Cruise Missile - 1,500 units
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.$3.95 -
Dragonfly II (light fighter drone) - 10 units
The Dragonfly is a general purpose attack craft.$3.95 -
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Depleted Uranium XL (projectile ammo) - 100,000 units
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.$1.25 -
Cyclops II (heavy fighter drone) - 10 units
The Cyclops is purpose designed for anti-capital and anti-structure combat.$11.95 -
Cyclops I (heavy fighter drone) - 10 units
The Cyclops is purpose designed for anti-capital and anti-structure combat.$5.95 -
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Conflagration XL (laser crystal) - 20 units
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.$3.65