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  1. Hail XL (projectile ammo) - 50,000 units

    Hail XL (projectile ammo) - 50,000 units

    Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
    $1.65
  2. Hail M (projectile ammo) - 500,000 units

    Hail M (projectile ammo) - 500,000 units

    Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by medium tech level II Autocannons.
    $2.95
  3. Hail L (projectile ammo) - 200,000 units

    Hail L (projectile ammo) - 200,000 units

    Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by large tech level II Autocannons.
    $3.95
  4. Guristas Uranium Charge XL (hybrid charge) - 10,000 units

    Guristas Uranium Charge XL (hybrid charge) - 10,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
    $2.95
  5. Guristas Tungsten Charge XL (hybrid charge) - 10,000 units

    Guristas Tungsten Charge XL (hybrid charge) - 10,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
    $1.95
  6. Guristas Thorium Charge XL (hybrid charge) - 25,000 units

    Guristas Thorium Charge XL (hybrid charge) - 25,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
    $5.95
  7. Guristas Scourge XL Torpedo - 10,000 units

    Guristas Scourge XL Torpedo - 10,000 units

    XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
    $4.75
  8. Guristas Scourge XL Cruise Missile - 2,500 units

    Guristas Scourge XL Cruise Missile - 2,500 units

    XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
    $1.95
  9. Guristas Scourge Torpedo - 50,000 units

    Guristas Scourge Torpedo - 50,000 units

    An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
    $1.95
  10. Guristas Scourge Light Missile - 100,000 units

    Guristas Scourge Light Missile - 100,000 units

    From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
    $1.25
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