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Ammo

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  1. Plutonium Charge L (hybrid charge) - 1,000,000 units

    Plutonium Charge L (hybrid charge) - 1,000,000 units

    Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
    $1.95
  2. Phased Plasma XL (projectile ammo) - 100,000 units

    Phased Plasma XL (projectile ammo) - 100,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $2.65
  3. Ogre II (heavy attack drone) - 50 units

    Ogre II (heavy attack drone) - 50 units

    Heavy Attack Drone
    $2.75
  4. Ogre I (heavy attack drone) - 1000 units

    Ogre I (heavy attack drone) - 1000 units

    Heavy Attack Drone
    $2.25
  5. Occult S (advanced exotic plasma) - 200,000 units

    Occult S (advanced exotic plasma) - 200,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
    $5.95
  6. Occult M (advanced exotic plasma) - 100,000 units

    Occult M (advanced exotic plasma) - 100,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
    $5.95
  7. Occult L (advanced exotic plasma) - 50,000 units

    Occult L (advanced exotic plasma) - 50,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
    $4.75
  8. Null XL (hybrid charge) - 25,000 units

    Null XL (hybrid charge) - 25,000 units

    The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
    $2.95
  9. Null M (hybrid charge) - 500,000 units

    Null M (hybrid charge) - 500,000 units

    The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by medium tech level II Blasters.
    $0.95
  10. Null L (hybrid charge) - 250,000 units

    Null L (hybrid charge) - 250,000 units

    The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by large tech level II Blasters.
    $3.25
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