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Ammo

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  1. Rare Moon Mining Crystal Type A I - 200 units

    Rare Moon Mining Crystal Type A I - 200 units

    A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
    $2.95
  2. RAGE Heavy Assault Missile Pack (advanced anti-ship T2 heavy assault missiles)

    RAGE Heavy Assault Missile Pack (advanced anti-ship T2 heavy assault missiles)

    Pack of advanced anti-ship T2 heavy assault missiles. All 4 types. 500,000 x Inferno Rage Heavy Assault Missile 500,000 x Mjolnir Rage Heavy Assault Missile 500,000 x Nova Rage Heavy Assault Missile 500,000 x Scourge Rage Heavy Assault Missile
    $5.95
  3. Quake XL (projectile ammo) - 50,000 units

    Quake XL (projectile ammo) - 50,000 units

    A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by captal tech level II and faction Artillery Cannons.
    $1.75
  4. Quake M (projectile ammo) - 500,000 units

    Quake M (projectile ammo) - 500,000 units

    A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II Artillery Cannons.
    $3.95
  5. Quake L (projectile ammo) - 200,000 units

    Quake L (projectile ammo) - 200,000 units

    A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II Artillery Cannons.
    $3.75
  6. Proton XL (projectile ammo) - 100,000 units

    Proton XL (projectile ammo) - 100,000 units

    Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $1.35
  7. PRECISION Light Missile Pack (advanced high precision T2 light missiles)

    PRECISION Light Missile Pack (advanced high precision T2 light missiles)

    Pack of advanced high precision T2 light missiles. All 4 types. 250,000 x Inferno Precision Light Missile 250,000 x Mjolnir Precision Light Missile 250,000 x Nova Precision Light Missile 250,000 x Scourge Precision Light Missile
    $2.95
  8. Praetor II (heavy attack drone) - 50 units

    Praetor II (heavy attack drone) - 50 units

    Heavy Attack Drone
    $2.95
  9. Praetor I (heavy attack drone) - 250 units

    Praetor I (heavy attack drone) - 250 units

    Heavy Attack Drone
    $1.25
  10. Plutonium Charge XL (hybrid charge) - 10,000 units

    Plutonium Charge XL (hybrid charge) - 10,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
    $0.95
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