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  1. Guristas Inferno Light Missile - 100,000 units

    Guristas Inferno Light Missile - 100,000 units

    The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
    $1.25
  2. Guristas Inferno Torpedo - 100,000 units

    Guristas Inferno Torpedo - 100,000 units

    An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
    $2.95
  3. Guristas Inferno XL Cruise Missile - 2,500 units

    Guristas Inferno XL Cruise Missile - 2,500 units

    XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
    $1.95
  4. Guristas Inferno XL Torpedo - 10,000 units

    Guristas Inferno XL Torpedo - 10,000 units

    XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
    $3.95
  5. Guristas Iridium Charge XL (hybrid charge) - 25,000 units

    Guristas Iridium Charge XL (hybrid charge) - 25,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
    $5.95
  6. Guristas Iron Charge XL (hybrid charge) - 25,000 units

    Guristas Iron Charge XL (hybrid charge) - 25,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
    $2.95
  7. Guristas Lead Charge XL (hybrid charge) - 10,000 units

    Guristas Lead Charge XL (hybrid charge) - 10,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
    $2.95
  8. Guristas Mjolnir Cruise Missile - 5,000 units

    Guristas Mjolnir Cruise Missile - 5,000 units

    The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
    $0.95
  9. Guristas Mjolnir Heavy Assault Missile - 100,000 units

    Guristas Mjolnir Heavy Assault Missile - 100,000 units

    An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
    $1.25
  10. Guristas Mjolnir Heavy Missile - 100,000 units

    Guristas Mjolnir Heavy Missile - 100,000 units

    First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
    $1.25
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