EVE-Items safe, secure & on-time

Ammo

Options Grid  List 

Set Descending Direction
  1. Gleam S (laser crystal) - 1,000 units

    Gleam S (laser crystal) - 1,000 units

    The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II Beam Lasers.
    $1.95
  2. Gleam XL (laser crystal) - 20 units

    Gleam XL (laser crystal) - 20 units

    The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
    $2.45
  3. Gram I (light fighter drone) - 10 units

    Gram I (light fighter drone) - 10 units

    A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.
    $2.95
  4. Gram II (light fighter drone) - 10 units

    Gram II (light fighter drone) - 10 units

    A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.
    $3.95
  5. Gungnir I (heavy fighter drone) - 10 units

    Gungnir I (heavy fighter drone) - 10 units

    The Gungnir is purpose designed for long range attack duties.
    $4.95
  6. Gungnir II (heavy fighter drone) - 10 units

    Gungnir II (heavy fighter drone) - 10 units

    The Gungnir is purpose designed for long range attack duties.
    $10.95
  7. Guristas Antimatter Charge XL (hybrid charge) - 25,000 units

    Guristas Antimatter Charge XL (hybrid charge) - 25,000 units

    Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
    $3.95
  8. Guristas Inferno Cruise Missile - 5,000 units

    Guristas Inferno Cruise Missile - 5,000 units

    An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
    $1.95
  9. Guristas Inferno Heavy Assault Missile - 100,000 units

    Guristas Inferno Heavy Assault Missile - 100,000 units

    A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
    $1.25
  10. Guristas Inferno Heavy Missile - 100,000 units

    Guristas Inferno Heavy Missile - 100,000 units

    Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
    $1.35
10 items
Page:
  1. 22
  2. 23
  3. 24
  4. 25
  5. 26
top