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Weapon Upgrades

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  1. Shadow Serpentis Remote Tracking Computer - 5 units

    Shadow Serpentis Remote Tracking Computer - 5 units

    Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.95
  2. Shadow Serpentis Magnetic Field Stabilizer

    Shadow Serpentis Magnetic Field Stabilizer

    Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.95
  3. Republic Fleet Tracking Enhancer

    Republic Fleet Tracking Enhancer

    Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.95
  4. Republic Fleet Gyrostabilizer

    Republic Fleet Gyrostabilizer

    Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.95
  5. Missile Guidance Enhancer II - 20 units

    Missile Guidance Enhancer II - 20 units

    Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.25
  6. Missile Guidance Computer II - 20 units

    Missile Guidance Computer II - 20 units

    By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.65
  7. Magnetic Field Stabilizer II - 20 units

    Magnetic Field Stabilizer II - 20 units

    Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
  8. Large Industrial Core II

    Large Industrial Core II

    An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: Can only be fitted on the Rorqual ORE capital ship.
    $3.95
  9. Kaikka's Modified Ballistic Control System

    Kaikka's Modified Ballistic Control System

    A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $99.95
  10. Imperial Navy Heat Sink

    Imperial Navy Heat Sink

    Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.75
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