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Propulsion

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  1. Overdrive Injector System II - 20 units

    Overdrive Injector System II - 20 units

    This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
  2. Micro Jump Field Generator - 20 units

    Micro Jump Field Generator - 20 units

    This module spools up and then teleports the ship and any ships or drones nearby 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.
    $0.95
  3. Medium Micro Jump Drive - 20 units

    Medium Micro Jump Drive - 20 units

    The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation. The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.
    $0.95
  4. Limited Jump Drive Economizer - 5 units

    Limited Jump Drive Economizer - 5 units

    This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
  5. Limited Hyperspatial Accelerator - 3 units

    Limited Hyperspatial Accelerator - 3 units

    This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
    $0.95
  6. Large Micro Jump Drive - 10 units

    Large Micro Jump Drive - 10 units

    The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation. The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.
    $1.95
  7. Inertial Stabilizers II - 20 units

    Inertial Stabilizers II - 20 units

    Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  8. Gistum C-Type 50MN Microwarpdrive

    Gistum C-Type 50MN Microwarpdrive

    Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
    $2.75
  9. Gistum C-Type 10MN Afterburner

    Gistum C-Type 10MN Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
    $2.95
  10. Gistum B-Type 50MN Microwarpdrive

    Gistum B-Type 50MN Microwarpdrive

    Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
    $2.95
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