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  1. SHADOW SERPENTIS STASIS WEBIFIER

    SHADOW SERPENTIS STASIS WEBIFIER

    Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
    $2.95
  2. Shadow Serpentis Heavy Stasis Grappler

    Shadow Serpentis Heavy Stasis Grappler

    Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
    $4.95
  3. Republic Fleet Warp Scrambler

    Republic Fleet Warp Scrambler

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $3.95
  4. REPUBLIC FLEET WARP DISRUPTOR

    REPUBLIC FLEET WARP DISRUPTOR

    Disrupts the target ship's navigation computer which prevents it from warping.
    $3.95
  5. Republic Fleet Target Painter

    Republic Fleet Target Painter

    A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.35
  6. Radar ECM II (jammer) - 10 units

    Radar ECM II (jammer) - 10 units

    Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.
    $0.95
  7. Multispectral ECM II (jammer) - 25 units

    Multispectral ECM II (jammer) - 25 units

    An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
    $1.95
  8. Magnetometric ECM II (jammer) - 20 units

    Magnetometric ECM II (jammer) - 20 units

    Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
    $1.95
  9. Legion Radar ECM (jammer)

    Legion Radar ECM (jammer)

    Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.
    $3.65
  10. Legion Multispectral ECM (jammer)

    Legion Multispectral ECM (jammer)

    An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
    $0.98
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