Electronic Warfare
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Warp Scrambler II - 20 units
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.$1.65 -
Warp Disruptor II - 20 units
Disrupts the target ship's navigation computer which prevents it from warping.$1.65 -
True Sansha Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.$3.95 -
TRUE SANSHA WARP DISRUPTOR
Disrupts the target ship's navigation computer which prevents it from warping.$3.95 -
TRUE SANSHA STASIS WEBIFIER
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.$4.95 -
Target Painter II - 20 units
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.45 -
Stasis Webifier II - 20 units
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.$1.65 -
Signal Distortion Amplifier II (jammer) - 20 units
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.75 -
Shadow Serpentis Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.$2.65 -
SHADOW SERPENTIS WARP DISRUPTOR
Disrupts the target ship's navigation computer which prevents it from warping.$2.95