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Armor & Hull

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  1. Perun Heavy Mutadaptive Remote Armor Repairer - 5 units

    Perun Heavy Mutadaptive Remote Armor Repairer - 5 units

    Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
    $1.25
  2. ORE Reinforced Bulkheads

    ORE Reinforced Bulkheads

    Increases structural hit points while reducing agility and cargo capacity.
    $5.95
  3. ORE Expanded Cargohold

    ORE Expanded Cargohold

    Increases cargo hold capacity at the expense of maximum velocity and hull strength.
    $7.95
  4. Nanofiber Internal Structure II - 100 units

    Nanofiber Internal Structure II - 100 units

    Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.85
  5. Medium Remote Armor Repairer II - 25 units

    Medium Remote Armor Repairer II - 25 units

    This module uses nano-assemblers to repair damage done to the armor of the Target ship.
    $1.95
  6. Medium Armor Repairer II - 30 units

    Medium Armor Repairer II - 30 units

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.65
  7. Medium Ancillary Armor Repairer - 50 units

    Medium Ancillary Armor Repairer - 50 units

    This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
    $1.65
  8. Limited Expanded 'Archiver' Cargo

    Limited Expanded 'Archiver' Cargo

    Increases cargo hold capacity at the expense of maximum velocity and hull strength.
    $0.95
  9. Large Remote Armor Repairer II - 25 units

    Large Remote Armor Repairer II - 25 units

    This module uses nano-assemblers to repair damage done to the armor of the Target ship.
    $1.95
  10. Large Armor Repairer II - 20 units

    Large Armor Repairer II - 20 units

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.95
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