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Faction Modules

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  1. Zeugma Integrated Analyzer

    Zeugma Integrated Analyzer

    As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting.
    $5.95
  2. XL Torpedo Launcher II

    XL Torpedo Launcher II

    The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
    $4.95
  3. XL Torpedo Launcher I

    XL Torpedo Launcher I

    The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
    $2.75
  4. XL Cruise Missile Launcher II

    XL Cruise Missile Launcher II

    The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
    $4.95
  5. XL Cruise Missile Launcher I

    XL Cruise Missile Launcher I

    The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
    $3.65
  6. X-Large Shield Booster II - 10 units

    X-Large Shield Booster II - 10 units

    Expends energy to provide a quick boost in shield strength.
    $1.75
  7. X-Large Ancillary Shield Booster - 10 units

    X-Large Ancillary Shield Booster - 10 units

    Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
    $1.75
  8. Warp Scrambler II - 20 units

    Warp Scrambler II - 20 units

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $1.65
  9. Warp Disruptor II - 20 units

    Warp Disruptor II - 20 units

    Disrupts the target ship's navigation computer which prevents it from warping.
    $1.65
  10. Vizan's Modified Cap Recharger

    Vizan's Modified Cap Recharger

    Increases the capacitor recharge rate.
    $99.95

    Out of stock

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