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  1. Tremor M (projectile ammo) - 500,000 units

    Tremor M (projectile ammo) - 500,000 units

    An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by medium tech level II Artillery Cannons.
    $3.75
  2. STANDARD Medium Projectile Ammo Pack (T1 projectile ammo)

    STANDARD Medium Projectile Ammo Pack (T1 projectile ammo)

    Pack of standard medium T1 projectile ammo. All 8 types. 200,000 x Carbonized Lead M 200,000 x Depleted Uranium M 200,000 x EMP M 200,000 x Fusion M 200,000 x Nuclear M 200,000 x Phased Plasma M 200,000 x Proton M 200,000 x Titanium Sabot M
    $5.95
  3. Republic Fleet Titanium Sabot M (projectile ammo) - 100,000 units

    Republic Fleet Titanium Sabot M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
    $2.95
  4. Republic Fleet Proton M (projectile ammo) - 100,000 units

    Republic Fleet Proton M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $2.95
  5. Republic Fleet Phased Plasma M (projectile ammo) - 100,000 units

    Republic Fleet Phased Plasma M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $2.95
  6. Republic Fleet Nuclear M (projectile ammo) - 100,000 units

    Republic Fleet Nuclear M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $2.75
  7. Republic Fleet Fusion M (projectile ammo) - 100,000 units

    Republic Fleet Fusion M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
    $2.95
  8. Republic Fleet EMP M (projectile ammo) - 100,000 units

    Republic Fleet EMP M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
    $2.75
  9. Republic Fleet Depleted Uranium M (projectile ammo) - 100,000 units

    Republic Fleet Depleted Uranium M (projectile ammo) - 100,000 units

    Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
    $2.75
  10. Republic Fleet Carbonized Lead M (projectile ammo) - 100,000 units

    Republic Fleet Carbonized Lead M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
    $2.95
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