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  1. Republic Fleet Proton S (projectile ammo) - 250,000 units

    Republic Fleet Proton S (projectile ammo) - 250,000 units

    Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $3.75
  2. Republic Fleet Proton M (projectile ammo) - 100,000 units

    Republic Fleet Proton M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $2.95
  3. Republic Fleet Proton L (projectile ammo) - 100,000 units

    Republic Fleet Proton L (projectile ammo) - 100,000 units

    Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
    $3.95
  4. Republic Fleet Phased Plasma S (projectile ammo) - 250,000 units

    Republic Fleet Phased Plasma S (projectile ammo) - 250,000 units

    Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $3.95
  5. Republic Fleet Phased Plasma M (projectile ammo) - 100,000 units

    Republic Fleet Phased Plasma M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $2.95
  6. Republic Fleet Phased Plasma L (projectile ammo) - 100,000 units

    Republic Fleet Phased Plasma L (projectile ammo) - 100,000 units

    Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
    $3.95
  7. Republic Fleet Nuclear S (projectile ammo) - 250,000 units

    Republic Fleet Nuclear S (projectile ammo) - 250,000 units

    Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $3.75
  8. Republic Fleet Nuclear M (projectile ammo) - 100,000 units

    Republic Fleet Nuclear M (projectile ammo) - 100,000 units

    Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $2.75
  9. Republic Fleet Nuclear L (projectile ammo) - 100,000 units

    Republic Fleet Nuclear L (projectile ammo) - 100,000 units

    Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
    $2.95
  10. Republic Fleet Fusion S (projectile ammo) - 250,000 units

    Republic Fleet Fusion S (projectile ammo) - 250,000 units

    Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
    $3.95
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