Bombs
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Void Bomb - 100 units
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.$3.95 -
Shrapnel Bomb - 100 units
Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.$3.95 -
Scorch Bomb - 100 units
Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.$3.95 -
Lockbreaker Bomb - 100 units
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.$3.95 -
Focused Void Bomb - 50 units
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels. This variant of the standard Void Bomb neutralizes an incredible amount of capacitor within a tiny area, and is unsuitable for use against sub-capital vessels.$4.75 -
Electron Bomb - 100 units
Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.$3.95 -
Concussion Bomb - 100 units
Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.$3.95