Ammo
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Ubiquitous Moon Mining Crystal Type A I - 250 units
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.$2.95 -
Tyrfing II (heavy fighter drone) - 10 units
The Tyrfing is purpose designed for anti-capital and anti-structure combat.$10.95 -
Tyrfing I (heavy fighter drone) - 10 units
The Tyrfing is purpose designed for anti-capital and anti-structure combat.$5.95 -
Tungsten Charge XL (hybrid charge) - 25,000 units
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.$2.95 -
Tungsten Charge L (hybrid charge) - 1,000,000 units
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.$0.95 -
Tremor XL (projectile ammo) - 50,000 units
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.$2.25 -
Tremor M (projectile ammo) - 500,000 units
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by medium tech level II Artillery Cannons.$3.75 -
Tremor L (projectile ammo) - 200,000 units
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by large tech level II Artillery Cannons.$3.75 -
Titanium Sabot XL (projectile ammo) - 100,000 units
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.$2.65 -
Thorium Charge XL (hybrid charge) - 25,000 units
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.$2.75